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・ Destiny (Irene Adler)
・ Destiny (ISS module)
・ Destiny (Janáček)
・ Destiny (Jolina Magdangal album)
・ Destiny (magazine)
・ Destiny (Marilyn Crispell album)
・ Destiny (Marvel Comics personification)
・ Destiny (No Angels album)
・ Destiny (Queen of Swords)
・ Destiny (Saxon album)
・ Destiny (Schiller song)
・ Destiny (Shai album)
・ Destiny (Stratovarius album)
・ Destiny (Taiyō no Hana)/Koimizu (Tears of Love)
・ Destiny (The Jacksons album)
Destiny (video game)
・ Destiny (wordless novel)
・ Destiny (WWII historical prequel)
・ Destiny (Zero 7 song)
・ Destiny -The Lovers-
・ Destiny by Love
・ Destiny Cable
・ Destiny Calling
・ Destiny Calling (James song)
・ Destiny Calling (Melody Club song)
・ Destiny Christian Academy
・ Destiny Chukunyere
・ Destiny Church
・ Destiny Church (New Zealand)
・ Destiny Church Groningen


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Destiny (video game) : ウィキペディア英語版
Destiny (video game)

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| genre = Action role-playing,
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''Destiny'' is a first-person shooter video game developed by Bungie and published by Activision. It was released on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. ''Destiny'' marked Bungie's first new console franchise since the ''Halo'' series, and it is the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games.
Players take on the role of a Guardian, defenders of Earth's last safe city, as they wield a power called Light to protect the city from different alien races. The Guardians are tasked with reviving a celestial being called the Traveler, while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Since launch, Bungie has released three expansion packs furthering the story and adding new content: ''The Dark Below'' in December 2014, ''House of Wolves'' in May 2015, and ''The Taken King'' in September 2015, which marked the beginning of year two of ''Destiny'' and changed much of the core gameplay.
Upon its release, ''Destiny'' received mixed to positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the ''Halo'' franchise, particularly in regards to its competitive experiences. On day one of its release, it sold over US$500 million at retail, making it the biggest new franchise launch of all time. It was GamesRadar's 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards.
==Gameplay==

''Destiny''s style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining ''Destiny'' as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to communicate with all other players in the game or on a particular server—as is the case in many conventional MMO games—''Destiny'' includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are "matched" by the game.〔 Time-limited events and modes are also occasionally added or featured in-game.〔〔
Activities in ''Destiny'' are divided among player versus environment (PvE) and player versus player (PvP) missions across Earth (the Cosmodrome), its Moon, Venus, and Mars (maps for Mars's moon Phobos and the planet Mercury are also available in PvP). Another PvE area, a massive ship called the Dreadnaught that is situated in the rings of Saturn, was added with ''The Taken King'' DLC, but requires the purchase of the DLC. PvE story missions can be played either solo or as part of a "fireteam" of up to three players. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small tasks gathered from beacons. Players travel around the areas on foot or with their sparrows (very similar to the speeder bikes of ''Star Wars''). Public events happen periodically and any player in the same location can participate. "Strikes" are cooperative missions played with a party of three players that culminate with a major boss. Raids are advanced cooperative missions designed to be played by a team of six players. From social spaces (the Tower on Earth, and the Vestian Outpost added by the ''House of Wolves'' DLC), players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Beyond armor and weapons, items that players can obtain include ships that represent themselves during travel cutscenes, shaders for customizing the color scheme of their armor, emblems (banners for players' names), emotes (such as a dance or gesture), and shells for their Ghost, the player's AI companion.〔(【引用サイトリンク】url=http://www.vg247.com/2014/09/08/destiny-choosing-your-class-and-why-it-matters/ )
The Crucible contains playlists of PvP modes, including "Control" (6-on-6 point capture), "Clash" (6-on-6 deathmatch), "Rumble" (6-player solo deathmatch), and "Skirmish" (3-on-3 deathmatch with the ability to revive allies). New modes have been added via expansions, including "Elimination" (similar to Skirmish, except divided into nine rounds in which the team must kill all three of their opponents at once),〔 and "Rift" (a 6-on-6 capture the flag-like mode where players must deliver a "Spark" to the opposing team's base, killing enemies in its radius). Other modes are available occasionally during time-limited periods, such as "Combined Arms" (a playlist of games on maps with vehicles and turrets), "Salvage" (a 3-on-3 "king of the hill" game), "Inferno" (Control or Clash games where points are solely scored on kills, and the player's radar is disabled), "Mayhem" (''The Taken King''; modifier on Clash and Rumble where cooldown times for all abilities are greatly reduced), and "Zone Control" (''The Taken King''; a version of Control where points are only scored for maintaining control of zones, and not by kills or point captures).〔(【引用サイトリンク】url=http://www.vg247.com/2015/03/31/destiny-inferno-clash-week-of-march-30/ )〕〔 As of September 2015, players who do not own ''The Taken King'' expansion only have access to 3-on-3 and 6-on-6 Crucible playlists on previous maps with assorted modes, and no longer have access to playlists for individual modes.
In Crucible modes, player statistics (such as weapon power and defense) are balanced between players. Periodic events such as Iron Banner (which uses the Control mode) and Trials of Osiris (''House of Wolves''; uses Elimination) are offered, which disable balancing, and allows players the chance to earn exclusive items.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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